Skull Bash will force you to enter the Inquistor's Aura of Decay. Use extra rage on Maul since Ironfur is not useful. Note: When you hit an Orb, it will remove your Moonfire and you'll have to reapply it. With gear above ~905 item level, you should only have to Moonfire each Eye once. Maintain Moonfire on each Tormenting Eye.The sooner you get out of Phase 1 the less Infernals you get and the easier Stage two will be. If you are taking Incarnation: Guardian of Ursoc, and use it on pull it may not be up untill well into Phase 2 depending on your gear, i would reccomend still taking and using this in Stage one, as you will get it towards the tail end of Phase 2 more than likely. Running into it will interrupt and blind all enemies for 5 seconds, while healing the player and cleansing them of any magic debuffs. Holy Ward - Velen will place down a sphere approximately every 30 seconds. Velen is here to aid you! Unfortunately, he doesn't heal that often but does help with Holy Ward orbs and dealing damage. Melee attacks made against this debuffed player heal Krull for 5% of his health.Ĥ Nether Horror adds will spawn from portals around the arena approximately every 40 seconds. Twisted Reflection - An interruptable spell that will place Twisted Reflection on the target. Netherstomp - Krull jumps on his target and leaves a fire puddle that deals massive damage to any creature standing in it. Interrupting Krull's cast of Annihilate will make him cast it again. Periodically throughout the phase, purple beams will cross the platform which attempt to push the player off the platform.Īnnihilate - Krull will use this on his primary target and increase all damage taken. Nether Horrors can move while channeling this ability. Nether Storm - After a long cast, begins a channel which will deal massive damage to anything nearby. Psytalons - The Nether Horror's melee attacks will apply Psytalons. You can use Goblin Glider Kit if hit by this. Smash - The infernal will smash in a straight line in front of it, knocking all enemies back. This occurs until the Smoldering Infernal reaches 20% health, at which point the Smoldering Infernal will take bonus physical damage. The Smoldering Infernal never truly dies and will reform after some time.įel Resonation - The infernal will lose 10% health and deal minor damage to all enemies. Tormenting Eye - Prevents the Tormenting Eye from being damaged by Physical attacks Inquisitive Stare - A channeled spell that, when completed, will knock back its target if it is not looking at the eye. Mind Rend - An interruptable cast that deals moderate damage to the target.ĭrain Life - An interruptable cast that drains health from its target. Phase 1 takes place against Inquisitor Variss and Phase 2 takes place against Highlord Krull himself.Īura of Decay - The inquisitor is always surrounded by a Necrotic Aura which reduces your max health as you stand in it. T75: Galactic Guardian over Incarnation: Guardian of Ursoc if you don't need extra burst damage for P2 and want more DPS in P1 T60: Typhoon over Mighty Bash if you would rather a knockback for the Arcane Horrors, rather than a stun on Kruul T15: Brambles over Blood Frenzy if you don't need the extra rage and want the extra damage Some players like to run both, but if you don't feel you need the extra range on Thrash, you can pick Elize's Everlasting Encasement or Skysec's Hold but any other legendary will do even if only for the raw 1000 ilevel! This will easily allow you to Thrash the Inquisitor from outside his Aura of Decay with Balance AffinityĪn alternative is Ekowraith, Creator of Worlds which will also allow you to Thrash the Inquisitor from outside but at a slightly smaller radius Your first legendary should ideally be Luffa Wrappings.Some legendarys excel greatly, mostly for their raw damage, below are the best two! But others will do just fine.
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